Build a Procedural Dungeon Crawler
Build a roguelike dungeon crawler with procedurally generated levels, inventory, and turn-based combat.
Requirements
Procedural dungeon generation using BSP trees or random walkPlayer character with HP, attack, defense statsTurn-based movement on a tile gridAt least 3 enemy types with different behaviorsItem pickups: health potions, weapons, armorInventory system with equip/use actionsFog of war (only reveal tiles the player has visited)New dungeon generated each floorTechnical Notes
Render on Canvas or as a tile grid using divs. Each "turn" the player moves, then all enemies move. Classic roguelike style.
Bonus Points
MinimapBoss enemy on every 5th floorSave/load game state